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EMS Hand Prop

EMS Hand Prop: Leveraging the Loss of Sense of Agency Caused by Electrical Muscle Stimulation to Make Hands Serve Better as Virtual Objects

Jianhui Yan, Jiesi Zhang, Haoqiang Hua, Wenxuan Wu, Hongnan Lin, Qiwei Xiong, Jianxiu Jin, Lin Shu

International Journal of Human–Computer Studies, Volume 208 (2026), Article 103715

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Figure 1: EMS Hand Prop interaction concept, electrode placement, gesture recognition, and interaction pipeline
Figure 1. EMS actuates the non-dominant hand into virtual-object poses; a data glove recognizes the gestures, while the dominant hand interacts with the resulting hand-formed objects.

Overview

EMS Hand Prop explores how a reduced sense of agency—the feeling of controlling one’s own actions—can help a hand feel more like a virtual object. Instead of treating this effect of electrical muscle stimulation as a drawback, the system uses it to support immersive hand-as-prop interaction in VR.

How it works

  1. Electrical muscle stimulation actuates fingers of the non-dominant hand into poses associated with eight virtual objects.
  2. A motion-capture glove and a one-dimensional convolutional neural network recognize the hand gesture and retrieve its corresponding virtual object.
  3. The dominant hand touches and manipulates the stimulated hand, combining visual feedback with self-haptic contact.

Evaluation & findings

Two user studies with 12 participants compared EMS Hand Prop with non-EMS conditions in object-retrieval and object-interaction tasks. Quantitative and qualitative feedback indicated stronger perceptual transformation of the hand into a virtual object and greater immersion in hand-as-prop interactions.

Takeaway

A loss of perceived control can become a useful design resource when the interaction calls for the hand to behave like an object.

My contributions

Publication

Jianhui Yan, Jiesi Zhang, Haoqiang Hua, Wenxuan Wu, Hongnan Lin, Qiwei Xiong, Jianxiu Jin, Lin Shu. EMS Hand Prop: Leveraging the Loss of Sense of Agency Caused by Electrical Muscle Stimulation to Make Hands Serve Better as Virtual Objects. International Journal of Human–Computer Studies, Volume 208 (2026), Article 103715. DOI: 10.1016/j.ijhcs.2025.103715.